Category Archives: Uncategorized

Super Emo Mario

Super Emo Mario

So I finished Super Paper Mario over the weekend (Well, I mean, I completed the story part, but I’m guessing I can still go back for the Pit of 100 Trials and Tiptron and maps and stuff).  So sad!  I mean, for a platform game it got pretty bleak and the main character was a total nihilist… or was he?  Was he not, in fact, simply Super Emo?  I mean, he’s got a top hat, fer cryin’ out loud.  And he covers one eye when he’s thinking about how sad everything is and how he, like, just wants everything to not exist anymore.

Still, kudos for a Mario game having character ambiguity – Dimentio in particular is very difficult to work out – and, most importantly, Bowser as a playable character.  Rarr!  Fire!

Ask me about cancer survival rates!

Ask me about cancer survival rates!

No time to update this week.  This will have to do.  I’m busy, ok?  I’m looking up fun things like five-year survival rates for cancer.

Oh, if you get the chance, pick up Neil Gaiman’s short story collection Fragile Things.

Figures

Figures

I’m sorry, my head is fullllll of figures, and charts and spreadsheets and I feel very dull and stuffed up.  I’ve kind of made a vow to update every week (at least!) so I am going ahead with typing this, but I can’t promise that anyone reading this is going to feel that they have got their no-money’s worth.

Still, it’s Friday and January is nearly over.  To celebrate getting paid yesterday I went and bought myself Super Mario Galaxy, and that is my final indulgence for the year.  This next twelvemonth I shall live as an ascetic beggar might, if they weren’t allowed to beg and instead had to just strain nutrients from the air or from nearby rock pools.  Anyway, I haven’t played it yet.  I am saving it for the weekend.  Am looking forward to 2-player…

Cloverfield

Cloverfield

What do you get if you cross Roland Emmerich’s US reworking of Godzilla, The Blair Witch Project and classic 70s disaster movies like Earthquake or The Towering Inferno?

Well, an unholy mess, obviously.  But also Cloverfield, an oddly satisfying chunk of New York-based monster mayhem.

It starts badly, with unlikeable characters (think Friends cast by JJ Abrams) introduced at a confusing party.  While the film does the din of crowds superbly, what it fails to do, therefore, is the dialogue of movies.  So it is frequently very difficult to tell who is saying what to whom, and often it’s even hard to work out who is who – especially with the two brothers.  I think they’re called Rob and Jason, but I’m not 100% on that.  One of them wears a tie.  Anyway, just as you start to slump in your seat and wish that the moster would show up, already – BOOM!  The monster shows up.

Well, sort of.  You never really get much more than the odd glimpse of the monster (it appears to be a big-assed troll airlifted in from LotR.  But a troll that disgorges SPIDERS!).  But boy do you ever hear it.  The sound design is fucking aces in this film.  Explosions are hugely powerful, the footfall of the monster shakes the ground beneath your feet and when the first pieces of flaming debris smash into the surrounding neighbourhood it’s s bit surprising that the cinema doesn’t come down around you.  Forget the shaky camerawork (didn’t bother me after the first few seconds), the element which will leave the lasting impression on you is the sheer volume of this thing.

Spoilers follow, be warned.

After the arrival of the monster, the film pretty much never lets the tension down, and zips along to its inevitable conclusion in Central Park in a sprightly 85 minutes.  The central conceit – Blair Witch – is handled well for the most part, but it does need a bit of "People will want to know" dialogue in order to explain why they wouldn’t just ditch the camera at the first opportunity, especially when it is actively a hindrance.  Still, it is used to good effect when, for example, they use the nightvision facility or switch on the built-in light.  And the feeling of "being there" is difficult to escape during the horrible, vertigo-inducing climb to and from Beth’s apartment.  The main problem is that it makes these people "normal", so when they appear utterly superhuman (Jesus, I don’t think I could run that fast with (probably) a punctured lung, nor do I think I could survive so violent a helicopter crash) there’s a kind of disconnect between film talking the language of home movies using the grammar of a blockbuster.

Performances are fine, mostly.  Well, they might be shit but, as I mentioned, there’s so much background noise who knows if they’re saying their lines ok?  They run fine, they look scared – a lot – and someone even says something which was genuinely fairly amusing once.  Oh, yeah, not a film with a particular sense of humour.  It wears its 9/11 badge quite prominently (there’s a shot which will be very familiar, very early on, of a dust-cloud barrelling up a street and people running in panic) and so doesn’t really seem able to poke fun at the idea of a huge monster flattening Manhattan.  Because, you know, that’s not funny, man.

So, yes.  Short, punchy and well-made.  Better than I was expecting, but disposable in exactly the way it clearly doesn’t want to be.

Hello

Hello there, if anyone is reading. I decided that I really really really don’t want this thing to die. I’ve been running a blog since, like, 2001 or something. 2000 maybe. I don’t know, I deleted the archives. But whatever.

First thing, there have been changes! I am now a married man, oh yes. Gold ring, double-barrelled name and everything. It rocks, I highly recommend it. Maybe, maybe, maybe I’ll put some of the honeymoon pics up on Flickr, but given how long it’s taken for me to make this post, don’t hold your breath, yeah?

What? Second Life? Well… yes, ok, it was a fad. I went back in recently and there was VOICE, which is scary change. Especially if you happen to be a man with a female avatar… Ho, hum, these things happen. At least I never got a Facebook account.

Dreamlife

Dreamlife

I may as well do this now, since I had a dream last night which probably came from Second Life.  I won’t go into the details (it involved an escape from a grey, office-like building on broomsticks – the symbolism of which is too obvious to discuss, and probably I share too much even there).

But it got me back to thinking about Second Life, which is like a dream.  Sometimes it resembles a dream only in that the glitches and wayward animations cause it to resemble the fractured, twisted version of reality we experience in our sleep.  Walking through walls, wandering haphazardly through still, weightless oceans and watching the landscape resolve slowly out of the mist all combine to disjoint the smoothly consistent world Linden Labs have created for us.  Sometimes frustratingly, sometimes hilariously, sometimes just plain bafflingly.

But it’s the intentionally unreal elements which really make it a dream.  One can walk across open ground – in a manner of one’s choosing, once you have mastered animation replacement – and, at a whim, bound into the air and stay there.  Hovering.  Then push forward and you’re flying.  It’s an immense feeling of freedom.  Gravity is suddenly optional, effortless flight simply another way to get around – in fact, one of the best ways to get around.  It beats walking, and cars need roads.  It’s a dream we’ve all had at some point, I’m sure.  It’s reached the point of cliche, but its integration into Second Life reinvigorates it, infuses it with some of the simple joy of unconscious wish-granting.

Getting long now, so I won’t go too much into teleportation.  The black screen, the whizzing, thumping background noises, the sudden arrival – unruffled, with no jet lag – at a new location… I think it’s obvious how this mimics the jerky narrative jump-cuts of dream stories.  It’s like dozing your way through several scenarios; will you open your eyes and see a rolling landscape of trees and fireflies or will it be a writhing mass of simulated humanity?  You know, because you choose your location, but you don’t know.  You can’t count on anything.  It’s a dream.

"Second" is probably pushing it.

"Second" is probably pushing it.

So I’m getting into Second Life.  I confess I was deeply sceptical to begin with.  I said, quite clearly, that I had absolutely no interest in it at all.

But it was downloaded onto the computer, anyway.  And then I heard the laughter coming from the living room and was forced out of my grump to find out what all the fuss was.  Turns out, Flapjack had materialised her avatar naked.  And her naked avatar was not having the best time on Tutorial Island, or whatever it’s called.  Much hilarity followed, and I ended up with my own account.

Which has been fun, and if this wasn’t already a huge post I’d talk about miniature trains and magic carpets, pirate women and cups of tea.  But maybe later.  I vowed not to spend any real money to acquire the fake currency of Linden dollars – though just how fake a currency with an exchange rate and an apparent actual real world value actually is is clearly debateable – and indeed with my Desdemona I have yet to spend a single penny.  I have earned L$60, which may sound a reasonable sum, but when you realise that the exchange rate makes L$ look like lira it’s pretty paltry.  Still, as a woman it’s not that hard to pick up decent free stuff and generally wander about quite happily without expenditure.  Without, importantly, resorting to the sex trade.  Although if I did want to resort to that, jesus there’s no shortage of opportunity.

Then I felt the need to indulge my masculine side.  So I created another free account – WHICH I KNOW YOU’RE NOT SUPPOSED TO DO – with a man.  Different story.  Different sort of game, you’ll not be surprised to hear.  This one needs money.  You can’t rely on freebies for men.  You can’t make your own clothes as easily, and male skins?  Forget it.  Still, spending £5 gave me over L$2000, so it’s not like I went crazy.  And it was fun having money.  The feeling of freedom when in a shop – previously an intimidating experience, one where I could only look and wonder – was rather glorious.  Nice hat.  I’ll take it.  Maybe I’ll wear it.  Nice suit – and gosh, it is a nice suit – I’ll have that too.  He looks rather smart now, and actually like a man.  This is a big change from playing The Sims, where the men are simply broader-shouldered females.

I’ve much more to say, but I think I need bite-sized chunks.  I’ll talk about sex, and people, and more, probably, about money some other time.  They’re all interesting subjects.  And design, and freedom, and dreams.

So I lied

Sue me.

I’ve been busy. Since I posted it’s been all about the life-events. We’re actually definitely getting married – we have the little thing that says we have booked the register office, our names have been up on the notice board (anyone who wanted to object – tough titties! Time’s up! You’ll have to dramatically interrupt the ceremony now*!). It’s very, very exciting.

I’ve been promoted! W00t! Go me. I’m no longer a filing clerk, I’m now an administrator! Yes, I wear glasses and look stern. I also act efficient, and send snippy emails. This is the first promotion I have ever received. I deserved it, too. Anyway, this does mean I’m faaar to busy to post on my blog. Okay, not true. Faaar too lazy to do it.

I have, on the back of this, got a new phone. Gaze upon it and feel the wonder. Feel it! Yeah? Yeah! You’re feeling it. Anyway, it’s got zzzzippy internet, so who knows what’ll happen with Blogger? Same as usual, of course, but maybe some random posts here and there to keep the flame alive.

*Please don’t interrupt the ceremony.

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